The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn’t save us from ourselves and there are no hoverboards or floating cars in sight. Contrary to our hopes and dreams, four mega corporations dominate and dictate every aspect of our lives.
In Dark.net, players will intercept transmissions to gain valuable information via their data network. Players will use fences to buy and sell information so they can boost their ability to gather even more information.
To boost their Reputation, players will: Accrue Credits Extend Their Network Hire Informants Install Network Boosters Make Contacts The player with the most Rep at the end of the game is the winner.
COMPONENTS: 4 Starting Networks 4 Player Aides City Board 12 Network Boosters 16 Informants 20 Contacts 7 Dice 100 Information Cubes 40 Network Extensions 16 Response Cards Credits Cubes Various Tokens 12-Page Rule Book